Esempio n. 1
0
    public void StartDay()
    {
        Time.timeScale = 1.0f;
        CollectBunny(0);
        timeLeftInDay = amountOfTimePerDay;

        powerDispPanel.SetActive(true);
        shopPanel.SetActive(false);

        if (we != null)
        {
            WirePort pswp = PowerSupply.Instance.gameObject.GetComponent <WirePort>();
            we.PlugInWire(pswp);
            we = null;
        }

        foreach (GameObject go in activatedComponents)
        {
            go.GetComponent <ComputerComponent>().ResetObj();
        }

        foreach (GameObject component in mainComponents)
        {
            MainComponents compMA = component.GetComponent <MainComponents>();

            compMA.currentTemp = MainComponents.minTemp;

            switch (compMA.mca)
            {
            case MainCompAttach.CPU:
                compMA.speed = cpuSpeed;
                break;

            case MainCompAttach.GPU:
                compMA.speed = gpuSpeed;
                break;

            case MainCompAttach.RAM:
                compMA.speed = ramSpeed;
                break;

            case MainCompAttach.HDD:
                compMA.speed = hddSpeed;
                break;

            case MainCompAttach.PSU:
                PowerSupply.Instance.maxPowerDraw = maxPowerDraw = psuWatts;
                break;

            default:
                break;
            }
        }

        dayOver = false;
    }
Esempio n. 2
0
 private void Start()
 {
     wire = GetComponentInChildren <WireEnd>();
 }
Esempio n. 3
0
    // Update is called once per frame
    void Update()
    {
        if (numBunnies < 0)
        {
            Explode();
            return;
        }

        if (isTutorial)
        {
            Time.timeScale = tutTimeScale;
        }
        //Check if there is still time left in the day
        if (!dayOver || (isTutorial && readyToPlay))
        {
            if (isTutorial)
            {
                if (readyToPlay)
                {
                    if (timeLeftInDay > 0)
                    {
                        timeLeftInDay -= Time.deltaTime;
                        timeDisp.text  = "Time Left: " + Mathf.Floor(timeLeftInDay) + "s";
                    }
                    else
                    {
                        EndDay();
                    }
                }
            }
            else
            {
                if (timeLeftInDay > 0)
                {
                    timeLeftInDay -= Time.deltaTime;
                    timeDisp.text  = "Time Left: " + Mathf.Floor(timeLeftInDay) + "s";
                }
                else
                {
                    EndDay();
                }
            }
        }

        if (!dayOver)
        {
            if (timeSinceLastComp < (timeTillNextCompStart * timeChangeMult))
            {
                timeSinceLastComp += Time.deltaTime * speedMult;
            }
            else
            {
                timeSinceLastComp = 0;

                if (activatedComponents.Count > 0)
                {
                    SelectRandomComponent();
                }

                timeTillNextCompStart = Random.Range(minTime, maxTime);
            }

            if (currentPowerDraw > maxPowerDraw)
            {
                timeChangeMult = .5f;
            }
            else
            {
                timeChangeMult = 1.0f;
            }

            #region Moving Wires
            RaycastHit hit;
            Ray        ray = cam.ScreenPointToRay(Input.mousePosition);

            if (Input.GetMouseButtonUp(0) && Physics.Raycast(ray, out hit))
            {
                if (Vector3.Distance(player.transform.position, hit.transform.position) <= maxDist)
                {
                    if (hit.transform.CompareTag("Wire End"))
                    {
                        if (we == null)
                        {
                            we = hit.transform.GetComponent <WireEnd>();
                        }

                        we.isSelected = !we.isSelected;

                        wireEndIsSelected = !wireEndIsSelected;

                        if (we.wp != null)
                        {
                            we.wp.isOpen = !we.wp.isOpen;
                        }

                        if (!we.cc.isTurnedOn)
                        {
                            FindObjectOfType <AudioManager>().Play("PlugIn");
                        }

                        if (!we.isSelected)
                        {
                            we = null;
                        }
                    }
                }
            }
            #endregion
        }
    }