Esempio n. 1
0
        private static void Attack(Hero hero, ICard <CardType> nextCard, ICard <CardType> heroCard, Slot <ICard <CardType> > newSlot)
        {
            if (hero.Weapon > 0)
            {
                int heroWeapon    = hero.Weapon;
                int monsterHealth = nextCard.Value;
                int minValue      = Math.Min(heroWeapon, monsterHealth);

                hero.UseWeapon(minValue);
                nextCard.Value -= minValue;
            }
            else
            {
                int heroHealth    = heroCard.Value;
                int monsterHealth = nextCard.Value;
                int minValue      = Math.Min(heroHealth, monsterHealth);

                heroCard.Value -= minValue;
                nextCard.Value -= minValue;
            }

            if (nextCard.Value <= 0)
            {
                newSlot.Card = GameBuilder.GetRandomRewardCard();
            }
        }
Esempio n. 2
0
 private static void ChooseGear(int meters, Hero player)
 {
     if (METERS_REQUIRED_LEVEL_2 <= meters && meters < METERS_REQUIRED_LEVEL_3 && player.Level == 1)
     {
         player.LevelUp(new BigSword(), new Teleporting());
     }
     else if (meters >= METERS_REQUIRED_LEVEL_3 && player.Level == 2)
     {
         player.LevelUp(new Bow(), new Flying());
     }
     else if (meters >= FAR_FAR_AWAY && player.Level == 3)
     {
         player.UseWeapon(new Gun());
     }
 }