Esempio n. 1
0
        public void generateConfetti(float x, float y)
        {
            confetti = new Confetti(game, new Vector2(x, y));
            //confetti = new Confetti(game, new Vector2(random.Next(50, TankGame.FIELD_WIDTH - 50),
            //    random.Next(100, TankGame.FIELD_HEIGHT - 400)));
            confetti.AutoInitialize(game.GraphicsDevice, game.Content, TankGame.spriteBatch);

            confetti.UpdateOrder = 100;
            confetti.DrawOrder   = 100;
            confetti.Visible     = true;
        }
Esempio n. 2
0
        public void generateConfetti(float x, float y)
        {
            confetti = new Confetti(game, new Vector2(x, y));
            //confetti = new Confetti(game, new Vector2(random.Next(50, TankGame.FIELD_WIDTH - 50),
            //    random.Next(100, TankGame.FIELD_HEIGHT - 400)));
            confetti.AutoInitialize(game.GraphicsDevice, game.Content, TankGame.spriteBatch);

            confetti.UpdateOrder = 100;
            confetti.DrawOrder = 100;
            confetti.Visible = true;
        }