Esempio n. 1
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 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_dwRoleID);
     bs.Write(this.m_dwID);
     bs.Write(this.m_btValue);
     return(bs);
 }
Esempio n. 2
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 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_strAccountName);
     bs.Write(this.m_strPassword);
     bs.Write(this.m_nServerId);
     return(bs);
 }
Esempio n. 3
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 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_nX);
     bs.Write(this.m_nY);
     bs.Write(this.m_nU);
     return(bs);
 }
 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_ID);
     bs.Write(this.m_strAccount);
     bs.Write(this.m_strName);
     bs.Write(this.m_strIcon);
     bs.Write(this.m_level);
     bs.Write(this.m_exp);
     bs.Write(this.m_money);
     bs.Write(this.m_ticket);
     bs.Write(this.m_onlineGTimes);
     bs.Write(this.m_loginTimes);
     return(bs);
 }
 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_nplayerId);
     bs.Write(this.name);
     bs.Write(this.level);
     bs.Write(this.sex);
     bs.Write(this.icon);
     bs.Write(this.logintime);
     bs.Write(this.playerIndex);
     bs.Write(this.mapId);
     return(bs);
 }
Esempio n. 6
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 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_unRoleId);
     bs.Write(this.m_oInitPos);
     return(bs);
 }
Esempio n. 7
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 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_oRoleBasicInfo);
     bs.Write(this.m_oBeastInfo);
     return(bs);
 }
 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_dwRoleID);
     bs.Write(this.m_oInitialPos);
     return(bs);
 }
 public override CByteStream Serialize(CByteStream bs)
 {
     //throw new System.NotImplementedException();
     bs.Write(this.m_ErrCode);
     return(bs);
 }
Esempio n. 10
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 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_dwPlayerId);
     return(bs);
 }
 public override CByteStream Serialize(CByteStream bs)
 {
     bs.Write(this.m_nType);
     bs.Write(this.m_oPos);
     return(bs);
 }