/// <summary> /// Processes the AI and human player's turn. Called when a card is added to the BoutDeckViewer. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnNextTurn(object sender, EventArgs e) { NextTurn(); if (boutDeckViewer.isFull()) { EndBout(); } //Update cards if needed this.boutDeckViewer.AdjustCards(); this.drawDeckViewer.AdjustCards(); this.playerDeckViewer.AdjustCards(); this.enemyDeckViewer.AdjustCards(); canPlaceCard(); }