/// <summary> /// Determines what happens to the bout cards after a bout has ended /// </summary> public void DistributeBoutCards() { if (isPlayerTurn == isPlayerAttacking) //The current player is attacking { boutDeckViewer.Reset(); } else if (isPlayerTurn) //Is human player and is defending { this.playerDeckViewer.DrawCards(boutDeckViewer.GetCards()); } else //Is AI and is defending { this.enemyDeckViewer.DrawCards(boutDeckViewer.GetCards()); } }