Esempio n. 1
0
        // LoadGame
        public void LoadGame()
        {
            // Wait Loadings Effecs
            this.SuspendLayout();

            // Hide home page
            _home.Visible = false;
            _home.Hide();
            _loading.BringToFront();
            _loading.Visible = true;
            _loading.Show();
            _loading.Refresh();

            // Restart Graphics Updates
            this.ResumeLayout();

            // Wait Windows Elements
            this.SuspendLayout();

            // Create the game & objects
            _game = Game.Serialize.Load();
            _gameMenu = new InGameMenu(this);
            _stats = new InformationsUC(this);
            _eventFlux = new EventFluxUC();
            _scenarioBox = new ScenarioBox(this);
            _actionMenu = new TabIndex(this);
            _infoBox = new InformationBox(this);
            _actionsPanel = new ActionsPanel(this);
            _board = _game.Villages[0].VillageGrid;
            _grid = new SquareControl[Board.GridMaxRow, Board.GridMaxCol];
            options = new Options();

            #region Grid Generation
            // Set double-buffering
            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            SetStyle(ControlStyles.DoubleBuffer, true);

            for (int i = 0; i < Board.GridMaxRow; i++)
            {
                for (int j = 0; j < Board.GridMaxCol; j++)
                {
                    // Create
                    _grid[i, j] = new SquareControl(i, j);

                    // Hide & Configure
                    _grid[i, j].Visible = false;
                    _grid[i, j].SuspendLayout();
                    _grid[i, j].Left = 220 + (j * _grid[i, j].Width);
                    _grid[i, j].Top = 40 + (i * _grid[i, j].Height);
                    _grid[i, j].SendToBack();
                    this.Controls.Add(_grid[i, j]);
                    _grid[i, j].ResumeLayout();

                    // Add events
                    _grid[i, j].MouseMove += new MouseEventHandler(SquareControl_MouseMove);
                    _grid[i, j].MouseLeave += new EventHandler(SquareControl_MouseLeave);
                    _grid[i, j].Click += new EventHandler(SquareControl_Click);
                }
            }
            #endregion

            // Setting the grid
            _board.SetLoadGame(_game);
            _emptySquaresList = new List<SquareControl>();
            _emptySquaresList = SetEmptySquaresList(_emptySquaresList, _board, _grid);
            UpdateGrid(_board, _grid);

            #region Create, Hide and Configure objects
            // InGameMenu
            _gameMenu.SuspendLayout();
            _gameMenu.Anchor = (AnchorStyles.Top | AnchorStyles.Right);
            _gameMenu.BringToFront();
            this.Controls.Add(_gameMenu);
            _gameMenu.ResumeLayout();
            _gameMenu.Visible = false;
            _gameMenu.Hide();

            // Stats
            _stats.SuspendLayout();
            _stats.Anchor = (AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right);
            _stats.SendToBack();
            PushGeneralGold(_game.TotalGold); //PushGeneralGold(_game.Villages[0].Gold);
            PushPopulation(_game.TotalPop);
            PushGeneralFaith(_game.Villages[0].Faith);
            PushGeneralHappiness(_game.Villages[0].Happiness);
            PushGeneralCoins(_game.Offerings);
            PushOfferingsPointsPerTick(_game.Villages[0].OfferingsPointsPerTick);
            this.Controls.Add(_stats);
            _stats.ResumeLayout();
            _stats.Visible = false;
            _stats.Hide();

            // EventFlux
            _eventFlux.Visible = false;
            _eventFlux.Hide();
            _eventFlux.SuspendLayout();
            _eventFlux.Anchor = (AnchorStyles.Top | AnchorStyles.Right);
            _eventFlux.SendToBack();
            this.Controls.Add(_eventFlux);
            _eventFlux.ResumeLayout();

            // ActionsPanel
            _actionsPanel.Visible = false;
            _actionsPanel.Hide();
            _actionsPanel.SuspendLayout();
            _actionsPanel.Anchor = (AnchorStyles.Top | AnchorStyles.Right);
            _actionsPanel.SendToBack();
            this.Controls.Add(_actionsPanel);
            _actionsPanel.ResumeLayout();

            // ScenarioBox
            _scenarioBox.Visible = false;
            _scenarioBox.Hide();
            _scenarioBox.SuspendLayout();
            _scenarioBox.Anchor = AnchorStyles.Bottom;
            _scenarioBox.SendToBack();
            this.Controls.Add(_scenarioBox);
            _scenarioBox.ResumeLayout();

            // ActionMenu
            _actionMenu.Visible = false;
            _actionMenu.Hide();
            _actionMenu.SuspendLayout();
            _actionMenu.Anchor = (AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Top);
            _actionMenu.SendToBack();
            this.Controls.Add(_actionMenu);
            _actionMenu.ResumeLayout();
            _actionMenu.Refresh();

            // InfoBox
            _infoBox.Visible = false;
            _infoBox.Hide();
            _infoBox.SuspendLayout();
            _infoBox.Anchor = (AnchorStyles.Bottom | AnchorStyles.Right);
            _infoBox.SetNothingSelected();
            this.Controls.Add(_infoBox);
            _infoBox.ResumeLayout();
            #endregion

            // Hide loading effects
            gleipnir_logo.Visible = false;
            gleipnir_logo.Hide();
            gleipnir_logo.Refresh();
            _loading.SendToBack();
            _loading.Visible = false;
            _loading.Hide();

            #region Show Elements
            _actionMenu.Visible = true;
            _actionMenu.Show();
            _stats.Visible = true;
            _stats.Show();
            _eventFlux.Visible = true;
            _eventFlux.Show();
            _scenarioBox.Visible = true;
            _scenarioBox.Show();
            _infoBox.Visible = true;
            _infoBox.Show();
            for (int i = 0; i < Board.GridMaxRow; i++)
            {
                for (int j = 0; j < Board.GridMaxCol; j++)
                {
                    _grid[i, j].Visible = true;
                    _grid[i, j].Show();
                }
            }
            #endregion

            trace = new traceBox();
            //trace.Show();

            // Wait the scenario's end
            // LockEverything();

            // Timer
            if (_interval == 0)
                _timer = null;
            else
            {
                _timer = new System.Windows.Forms.Timer();
                _timer.Tick += (source, eventArgs) => { Step(); };
                _timer.Interval = _interval;
                _timer.Start();
            }
            GameStarted = true;

            // Restart Graphics Updates
            this.ResumeLayout();
        }