Esempio n. 1
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 private void OnEnable()
 {
     AudioService.PlayOneShot(gameObject, "Collect Points");
 }
 private void OnEnable()
 {
     AudioService.PlayOneShot(gameObject, "Activate Extralife");
 }
Esempio n. 3
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 /**
  * Activate the power-up when collected.
  */
 protected override void CollectPowerup(Collider2D collider)
 {
     GetColliderPlayer(collider).ActivateMushroomPowers();
     AudioService.PlayOneShot(gameObject, "Collect Mushroom");
     base.CollectPowerup(collider);
 }
Esempio n. 4
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 private void Start()
 {
     AudioService.PlayLoop(gameObject, "Game Music");
 }
Esempio n. 5
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 /**
  * {inheritDoc}
  */
 public override void OnHeadCollision()
 {
     AudioService.PlayOneShot(gameObject, "Shell Collide");
     stoppedTime = Time.time;
     ActivateShell();
 }
Esempio n. 6
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 private void OnEnable()
 {
     AudioService.PlayOneShot(gameObject, "Activate Mushroom");
 }
Esempio n. 7
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 private void OnEnable()
 {
     AudioService.PlayOneShot(gameObject, "Activate Flower");
 }
Esempio n. 8
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 private void OnEnable()
 {
     AudioService.PlayOneShot(gameObject, "Player Fire");
     Destroy(gameObject, 2.5f);
 }
Esempio n. 9
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 /**
  * Activate the power-up when collected.
  */
 protected override void CollectPowerup(Collider2D collider)
 {
     AudioService.PlayOneShot(gameObject, "Collect Extralife");
     base.CollectPowerup(collider);
 }