Esempio n. 1
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 public void OnRecordPersistentData()
 {
     TargetSlot   = GetComponent <BlossomSaleSlot>();
     VariableName = "BlossomSaleSlot" + gameObject.name;
     DialogueLua.SetVariable(VariableName + "ContainedBlossom", TargetSlot.ContainedBlossom);
 }
Esempio n. 2
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 public void OnApplyPersistentData()
 {
     TargetSlot   = GetComponent <BlossomSaleSlot>();
     VariableName = "BlossomSaleSlot" + gameObject.name;
     TargetSlot.ContainedBlossom = DialogueLua.GetVariable(VariableName + "ContainedBlossom").asString;
 }
Esempio n. 3
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 void Start()
 {
     TargetSlot   = GetComponent <BlossomSaleSlot>();
     VariableName = "BlossomSaleSlot" + gameObject.name;
 }