Esempio n. 1
0
        private static PaymentInformation CalculateTenpaiPayment(Board board)
        {
            var scoreChanges = new int[4];

            var tenhouTenpai = board.Seats.Select(s => TenhouShanten.IsTenpai(s.Hand, s.ConcealedTiles, s.Melds.Count)).ToList();
            var tenpaiCount  = tenhouTenpai.Count(s => s);

            if (tenpaiCount == 4)
            {
                return(new PaymentInformation(0, 0, scoreChanges, Yaku.None));
            }

            for (var i = 0; i < 4; i++)
            {
                if (tenhouTenpai[i])
                {
                    scoreChanges[i] = 3000 / tenpaiCount;
                }
                else
                {
                    scoreChanges[i] = -3000 / (4 - tenpaiCount);
                }
            }

            return(new PaymentInformation(0, 0, scoreChanges, Yaku.None));
        }
Esempio n. 2
0
        protected static bool CanRiichi(Board board)
        {
            var seat = board.ActiveSeat;

            if (seat.DeclaredRiichi || board.Wall.RemainingDraws < 4 || seat.Melds.Any(m => m.MeldType != MeldType.ClosedKan))
            {
                return(false);
            }

            return(TenhouShanten.IsTenpai(seat.Hand, seat.ConcealedTiles, seat.Melds.Count));
        }
Esempio n. 3
0
        public override void Update(Board board, Wall wall)
        {
            if (board.Seats.Any(s => s.Score < 0))
            {
                _nextState = new Owari();
                return;
            }

            var oorasu = board.RoundWind == TileType.Nan && board.Seats[3].IsOya;

            if ((oorasu || board.RoundWind == TileType.Shaa) && board.Seats.Any(s => s.Score >= 30000))
            {
                _nextState = new Owari();
                return;
            }

            var oyaWin          = _winningSeatIndexes.Any(i => board.Seats[i].IsOya);
            var oyaTenpai       = TenhouShanten.IsTenpai(board.Oya.Hand, board.Oya.ConcealedTiles, board.Oya.Melds.Count);
            var oyaHighestScore = board.Oya.Score > board.Seats.Where(s => !s.IsOya).Max(s => s.Score);

            if (oyaWin || oyaTenpai)
            {
                if (oorasu && oyaHighestScore && board.Oya.Score >= 30000)
                {
                    _nextState = new Owari();
                    return;
                }

                board.Honba += 1;
                _nextState   = new InitGame();
                return;
            }

            if (!_winningSeatIndexes.Any())
            {
                RotateWinds(board);
            }
            else
            {
                board.Honba = 0;
                RotateWinds(board);
            }

            if (board.RoundWind == TileType.Pei)
            {
                _nextState = new Owari();
                return;
            }

            _nextState = new InitGame();
        }