/// <summary> /// Changers the etat. /// </summary> /// <param name="nouvelEtat">The nouvel etat.</param> public void ChangerEtat(SnorlaxStates.EtatSnorlax nouvelEtat) { etatPresent = nouvelEtat; }
/// <summary> /// Initializes a new instance of the <see cref="Snorlax"/> class. /// </summary> /// <param name="dessin">The dessin.</param> /// <param name="position">The position.</param> /// <param name="ActualCase">The actual case.</param> public Snorlax(Texture2D dessin, Vector2 position, Case ActualCase) : base(dessin, position, ActualCase) { listeCasesRocket = new List<Case>(); etatPresent = new SnorlaxStates.EtatSommeil(this); }