Esempio n. 1
0
        public void WriteInt16(short value)
        {
            _newBaseStream.WriteInt16(value);

            if (_baseStream != null && value == _baseStream.ReadInt16())
            {
                _bitStream.WriteBool(false);
            }
            else
            {
                _bitStream.WriteBool(true);
                _bitStream.WriteInt16(value);
            }
        }
Esempio n. 2
0
        public void Deserialize(BitStream message, UserCommand?old)
        {
            if (old == null)
            {
                ServerTime = message.ReadUInt32();
                Buttons    = (ClientButtons)message.ReadInt16();
            }
            else
            {
                var oldCommand = old.Value;

                // read server time
                if (message.ReadBool())
                {
                    // is delta time
                    ServerTime = oldCommand.ServerTime + message.ReadByte();
                }
                else
                {
                    // is absolute time
                    ServerTime = message.ReadUInt32();
                }

                // read buttons
                Buttons = (ClientButtons)message.ReadDeltaInt16((short)oldCommand.Buttons);
            }
        }
Esempio n. 3
0
        public short ReadInt16()
        {
            short value = (_baseStream == null) ? (short)0 : _baseStream.ReadInt16();

            if (_bitStream.ReadBool())
            {
                value = _bitStream.ReadInt16();
            }

            _newBaseStream.WriteInt16(value);

            return(value);
        }
Esempio n. 4
0
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args)
        {
            if (args.Length >= 1)
            {
                if (args[0] == "exportMap")
                {
                    ExportMap.ExportMain(args);
                    return;
                }

                if (args[0] == "exportStyle")
                {
                    ExportStyle.ExportMain(args);
                    return;
                }

                if (args[0] == "sty2mat")
                {
                    Sty2Mat.ToolMain(args);
                    return;
                }
            }

            var outStream = new BitStream();

            outStream.WriteBool(true);
            outStream.WriteByte(125);
            outStream.WriteInt16(32766);
            outStream.WriteInt32(300000);
            outStream.WriteInt32(300000, 20);
            outStream.WriteSingle(0.1f);

            var inStream = new BitStream(outStream.Bytes);

            Console.WriteLine(inStream.ReadBool());
            Console.WriteLine(inStream.ReadByte());
            Console.WriteLine(inStream.ReadInt16());
            Console.WriteLine(inStream.ReadInt32());
            Console.WriteLine(inStream.ReadInt32(20));
            Console.WriteLine(inStream.ReadSingle());

            Game.Initialize();

            while (true)
            {
                Game.Process();
            }
        }