Esempio n. 1
0
        //internal override XElement ToXML()
        //{
        //    XElement e = new XElement("Enemy");
        //    e.SetAttributeValue("Type", this.GetType().ToString());
        //    e.SetAttributeValue("Name", Name);
        //    e.SetAttributeValue("Speed", Speed);
        //    e.SetAttributeValue("Health", Health);
        //    e.SetAttributeValue("Pos", Pos);
        //    //add other data about this type of enemy here
        //    return e;
        //}

        internal static Golem Parse(XElement e)
        {
#if LEVELEDITOR
            Golem g = new Golem();
            foreach (XAttribute attr in e.Attributes())
            {
                if (attr.Name == "Name")
                {
                    g.Name = attr.Value;
                }
                else if (attr.Name == "Health")
                {
                    g.Health = int.Parse(attr.Value);
                }
                else if (attr.Name == "Speed")
                {
                    g.Speed = float.Parse(attr.Value);
                }
                else if (attr.Name == "Pos")
                {
                    g.Pos = Index2D.Parse(attr.Value);
                }
            }
#else
            string  name   = e.Attribute("Name").Value;
            int     health = int.Parse(e.Attribute("Health").Value);
            Index2D pos    = Index2D.Parse(e.Attribute("Pos").Value);
            Microsoft.Xna.Framework.Vector2 initpos = new Microsoft.Xna.Framework.Vector2(pos.X, pos.Y);
            Golem g = new Golem(name, initpos, health);
#endif
            return(g);
        }
Esempio n. 2
0
 //internal override XElement ToXML()
 //{
 //    XElement e = new XElement("Enemy");
 //    e.SetAttributeValue("Type", this.GetType().ToString());
 //    e.SetAttributeValue("Name", Name);
 //    e.SetAttributeValue("Speed", Speed);
 //    e.SetAttributeValue("Health", Health);
 //    e.SetAttributeValue("Pos", Pos);
 //    //add other data about this type of enemy here
 //    return e;
 //}
 internal static Golem Parse(XElement e)
 {
     #if LEVELEDITOR
     Golem g = new Golem();
     foreach (XAttribute attr in e.Attributes())
     {
         if (attr.Name == "Name")
         {
             g.Name = attr.Value;
         }
         else if (attr.Name == "Health")
         {
             g.Health = int.Parse(attr.Value);
         }
         else if (attr.Name == "Speed")
         {
             g.Speed = float.Parse(attr.Value);
         }
         else if (attr.Name == "Pos")
         {
             g.Pos = Index2D.Parse(attr.Value);
         }
     }
     #else
     string name = e.Attribute("Name").Value;
     int health = int.Parse(e.Attribute("Health").Value);
     Index2D pos = Index2D.Parse(e.Attribute("Pos").Value);
     Microsoft.Xna.Framework.Vector2 initpos = new Microsoft.Xna.Framework.Vector2(pos.X, pos.Y);
     Golem g = new Golem(name, initpos, health);
     #endif
     return g;
 }