//internal override XElement ToXML() //{ // XElement e = new XElement("Enemy"); // e.SetAttributeValue("Type", this.GetType().ToString()); // e.SetAttributeValue("Name", Name); // e.SetAttributeValue("Speed", Speed); // e.SetAttributeValue("Health", Health); // e.SetAttributeValue("Pos", Pos); // //add other data about this type of enemy here // return e; //} internal static Golem Parse(XElement e) { #if LEVELEDITOR Golem g = new Golem(); foreach (XAttribute attr in e.Attributes()) { if (attr.Name == "Name") { g.Name = attr.Value; } else if (attr.Name == "Health") { g.Health = int.Parse(attr.Value); } else if (attr.Name == "Speed") { g.Speed = float.Parse(attr.Value); } else if (attr.Name == "Pos") { g.Pos = Index2D.Parse(attr.Value); } } #else string name = e.Attribute("Name").Value; int health = int.Parse(e.Attribute("Health").Value); Index2D pos = Index2D.Parse(e.Attribute("Pos").Value); Microsoft.Xna.Framework.Vector2 initpos = new Microsoft.Xna.Framework.Vector2(pos.X, pos.Y); Golem g = new Golem(name, initpos, health); #endif return(g); }
//internal override XElement ToXML() //{ // XElement e = new XElement("Enemy"); // e.SetAttributeValue("Type", this.GetType().ToString()); // e.SetAttributeValue("Name", Name); // e.SetAttributeValue("Speed", Speed); // e.SetAttributeValue("Health", Health); // e.SetAttributeValue("Pos", Pos); // //add other data about this type of enemy here // return e; //} internal static Golem Parse(XElement e) { #if LEVELEDITOR Golem g = new Golem(); foreach (XAttribute attr in e.Attributes()) { if (attr.Name == "Name") { g.Name = attr.Value; } else if (attr.Name == "Health") { g.Health = int.Parse(attr.Value); } else if (attr.Name == "Speed") { g.Speed = float.Parse(attr.Value); } else if (attr.Name == "Pos") { g.Pos = Index2D.Parse(attr.Value); } } #else string name = e.Attribute("Name").Value; int health = int.Parse(e.Attribute("Health").Value); Index2D pos = Index2D.Parse(e.Attribute("Pos").Value); Microsoft.Xna.Framework.Vector2 initpos = new Microsoft.Xna.Framework.Vector2(pos.X, pos.Y); Golem g = new Golem(name, initpos, health); #endif return g; }