Esempio n. 1
0
 private void AddNode(object o, EventArgs args)
 {
     BasicNode node = new BasicNode (Convert.ToInt32 (entries[0].Text), Convert.ToInt32 (entries[1].Text), 0);
     simulatorInterface.Nodes.AddNode (node);
     MainWindow.NodeStore.AppendValues (node.NodeId, node.TimeSlice);
     this.Destroy ();
 }
Esempio n. 2
0
 /// <summary>
 /// Used to create a copy of an existing node
 /// </summary>
 /// <param name="N">
 /// A <see cref="BasicNode"/>
 /// </param>
 public BasicNode(BasicNode N)
 {
     this.NodeId = N.NodeId;
     this.TimeSlice = N.TimeSlice;
     this.Status = N.Status;
     this.ActualTimeSlice = N.ActualTimeSlice;
     this.LastScheduled = N.LastScheduled;
     this.Override = N.Override;
 }
Esempio n. 3
0
        /// <summary>
        /// Used to add a node to the list.
        /// </summary>
        /// <param name="node">
        /// A <see cref="BasicNode"/>
        /// </param>
        /// <returns>
        /// A <see cref="System.Boolean"/>
        /// </returns>
        public bool AddNode(BasicNode node)
        {
            bool result = true;

            if (this.Nodes.Count == 0)
            {
                this.MaxNodeId = 0;
            }

            if (!(this.Nodes.Contains (node)))
            {
                this.MaxNodeId++;
                node.NodeId = this.MaxNodeId;
                this.Nodes.Add (node);
            }
            else
            {
                result = false;
            }
            return result;
        }
Esempio n. 4
0
        /// <summary>
        /// Removes the specified node from the list
        /// </summary>
        /// <param name="node">
        /// A <see cref="BasicNode"/>
        /// </param>
        /// <returns>
        /// A <see cref="System.Boolean"/>
        /// </returns>
        public bool RemoveNode(BasicNode node)
        {
            bool result = true;

            if (this.Nodes.Contains (node))
            {
                if (node.NodeId == this.MaxNodeId)
                {
                    this.MaxNodeId--;
                }
                this.Nodes.Remove (node);
                result = true;
            }
            else
            {
                result = false;
            }
            return result;
        }