static int TransToScene(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.SceneMgr.TransToScene"); #endif try { ToLua.CheckArgsCount(L, 3); Framework.SceneMgr obj = (Framework.SceneMgr)ToLua.CheckObject <Framework.SceneMgr>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); Framework.SceneLoadEventHandler arg1 = (Framework.SceneLoadEventHandler)ToLua.CheckDelegate <Framework.SceneLoadEventHandler>(L, 3); System.Collections.Generic.IEnumerator <float> o = obj.TransToScene(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_CurScene(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.SceneMgr.CurScene"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.SceneMgr obj = (Framework.SceneMgr)o; Framework.Scene ret = obj.CurScene; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurScene on a nil value")); } }
static int _CreateFramework_SceneMgr(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { Framework.SceneMgr obj = new Framework.SceneMgr(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Framework.SceneMgr.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }