static int TransToScene(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.SceneMgr.TransToScene");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 3);
            Framework.SceneMgr obj = (Framework.SceneMgr)ToLua.CheckObject <Framework.SceneMgr>(L, 1);
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            Framework.SceneLoadEventHandler arg1             = (Framework.SceneLoadEventHandler)ToLua.CheckDelegate <Framework.SceneLoadEventHandler>(L, 3);
            System.Collections.Generic.IEnumerator <float> o = obj.TransToScene(arg0, arg1);
            ToLua.PushObject(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int get_CurScene(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.SceneMgr.CurScene");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Framework.SceneMgr obj = (Framework.SceneMgr)o;
            Framework.Scene    ret = obj.CurScene;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurScene on a nil value"));
        }
    }
Beispiel #3
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    static int _CreateFramework_SceneMgr(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                Framework.SceneMgr obj = new Framework.SceneMgr();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Framework.SceneMgr.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }