public ContentFolders( Editor editor ) { AddedFolders = new List<string>(); RemovedFolders = new List<string>(); InitializeComponent(); Load += OnLoad; _editor = editor; }
public GameAssemblies( Editor editor ) { AddedEntities = new List<Type>(); RemovedEntities = new List<Type>(); InitializeComponent(); Load += OnLoad; _editor = editor; }