public Mandelbrot()
 {
     Fx = new EzEffect(Tools.TheGame.Content, "Shaders\\Standard");
 }
 public Newton()
 {
     Fx = new EzEffect(Tools.TheGame.Content, "Shaders\\Standard");
 }
 public GoldenMean()
 {
     Fx = new EzEffect(Tools.TheGame.Content, "Shaders\\Standard");
 }