public SharedLine(Point3D point1, Point3D point2, Vector3D normal1, Vector3D normal2) : this() { Point1 = point1; Point2 = point2; Normal1 = normal1; Normal2 = normal2; }
static Octahedron() { // Double it in size for (int face = 0; face < 8; face++) for (int vertex = 0; vertex < 3; vertex++) { Point3D point = faces[face, vertex]; faces[face, vertex] = new Point3D(2 * point.X, 2 * point.Y, 2 * point.Z); } }
void InsertIntoCollection(List<SharedLine> sharedLines, Point3D pt1, Point3D pt2, Vector3D normal) { bool foundMatch = false; for (int i = 0; i < sharedLines.Count; i++) { if ((sharedLines[i].Point1 == pt1 && sharedLines[i].Point2 == pt2) || (sharedLines[i].Point1 == pt2 && sharedLines[i].Point2 == pt1)) { SharedLine sharedLine = sharedLines[i]; sharedLine.Normal2 = normal; sharedLines[i] = sharedLine; foundMatch = true; break; } } if (!foundMatch) { SharedLine sharedLine = new SharedLine(pt1, pt2, normal, new Vector3D()); sharedLines.Add(sharedLine); } }
public SharedLine(Point3D point1, Point3D point2) : this(point1, point2, new Vector3D(), new Vector3D()) { }