Esempio n. 1
0
        public Cell Cell(CellDescription description)
        {
            var prefabs = CellPrefabs.Where(c => c.GetComponent<Cell>().Type == description.Type).ToArray();

            /*
            if (type == CellTypes.Block)
            {
            prefab = prefabs[(Math.Abs(x) + Math.Abs(y))%2].CellPrefab;
            }
            */
            var prefab = prefabs.First();
            var cellGO = Instantiate(prefab) as GameObject;
            var cell = cellGO.GetComponent<Cell>();
            cell.Init(description);

            if (cell.CreationType == CreationType.Place)
            {
                GameObject place = NGUITools.AddChild(cellGO, PlacePrefab);
                place.transform.localPosition = Vector3.zero;
                cell.PlaceSpite = place;
                cell.IsPlace = true;
            }

            if (!Gamefield)
            {
                Gamefield = FindObjectOfType<Gamefield>();
            }

            cellGO.transform.parent = Gamefield.transform;

            return cell;
        }
Esempio n. 2
0
 public void Init(Gamefield gamefield)
 {
     Gamefield = gamefield;
     ManaManagerSystem = Gamefield.ManaManagerSystem;
     Reset();
     OnDestroy();
     OnInit();
     InvokeTurnsChanged();
 }
Esempio n. 3
0
        private void OnGameStarted(Gamefield field)
        {
            _targets.Clear();

            _targets.Add(TotalManaTarget);

            if (field.GameMode is TargetScoreGameMode)
            {
                _targets.Add(GoalTarget);
            }
        }
        public void Awake()
        {
            if (Instance)
            {
                Debug.Log("It's should be only one center camera on field");
                Destroy(this);
                return;
            }

            Instance = this;
            previousNormalizedSize = normalizedSize;

            Gamefield = FindObjectOfType<Gamefield>();
        }