void OnTriggerEnter(Collider other) { if (footsteps) { footsteps.TryPlayFootstep(); } }
void OnTriggerEnter(Collider other) { if (footsteps) { //don't play too fast if (Mathf.Abs(lastPlayTime - Time.time) < 0.25f) { return; } footsteps.TryPlayFootstep(); lastPlayTime = Time.time; } }