void OnTriggerEnter(Collider other)
 {
     if (footsteps)
     {
         footsteps.TryPlayFootstep();
     }
 }
Exemple #2
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        void OnTriggerEnter(Collider other)
        {
            if (footsteps)
            {
                //don't play too fast
                if (Mathf.Abs(lastPlayTime - Time.time) < 0.25f)
                {
                    return;
                }

                footsteps.TryPlayFootstep();
                lastPlayTime = Time.time;
            }
        }