/// <summary> /// Tests if this is equal to an object /// </summary> /// <param name="obj">The object</param> public override bool Equals(object obj) { if (obj is FluidColor) { FluidColor color = (FluidColor)obj; return(color.R == R && color.G == G && color.B == B); } return(false); }
/// <summary> /// Deserialize's the init message /// </summary> /// <param name="initMessage">The init message</param> private void DeserializeInit(Message initMessage) { Owner = initMessage.GetString(0); Title = initMessage.GetString(1); Plays = initMessage.GetInt(2); Woots = initMessage.GetInt(3); TotalWoots = initMessage.GetInt(4); m_WorldKey = DecryptKey(initMessage.GetString(5)); Width = initMessage.GetInt(12u); Height = initMessage.GetInt(13u); WorldType = GetWorldType(Width, Height); IsTutorialWorld = initMessage.GetBoolean(14); Gravity = initMessage.GetDouble(15); AllowPotions = initMessage.GetBoolean(16); BackgroundColor = new FluidColor(initMessage.GetUInt(17)); Visible = initMessage.GetBoolean(18); CreateEmptyWorld(); Deserialize(initMessage); IsLoaded = true; }
/// <summary> /// Sets the world's background color /// </summary> /// <param name="color">The color</param> public void SetBackgroundColor(FluidColor color) { this.SendMessage("say", string.Format("/bgcolor {0}", color.ToHtml())); }
/// <summary> /// Linearly interpolates fits the color with another color /// </summary> /// <param name="color">The color</param> /// <param name="amount">The amount; a rate or time between 0 and 1</param> public void Lerp(FluidColor color, double amount) { R = (byte)(R + (R - color.R) * amount); G = (byte)(G + (G - color.G) * amount); B = (byte)(B + (B - color.B) * amount); }
/// <summary> /// Deserialize's the world data /// </summary> /// <param name="worldObject">The world data as a database array</param> private void Deserialize(DatabaseObject worldObject) { Owner = GetValue <string>(worldObject, "owner"); Width = GetValue <int>(worldObject, "width", 200); Height = GetValue <int>(worldObject, "height", 200); Title = GetValue <string>(worldObject, "name"); Plays = GetValue <int>(worldObject, "plays"); WorldType = (WorldType)GetValue <int>(worldObject, "type", 3); AllowPotions = GetValue <bool>(worldObject, "allowpotions", true); Woots = GetValue <int>(worldObject, "woots", 0); TotalWoots = GetValue <int>(worldObject, "totalwoots", 0); Visible = GetValue <bool>(worldObject, "visible", true); BackgroundColor = new FluidColor(GetValue <uint>(worldObject, "backgroundColor", 0)); //Check is worlddata is present if (!worldObject.Contains("worlddata")) { return; } CreateEmptyWorld(); DatabaseArray databaseArray = (DatabaseArray)worldObject["worlddata"]; IEnumerable <object> databaseEnum = (IEnumerable <object>)databaseArray; using (IEnumerator <object> enumerator = databaseEnum.GetEnumerator()) { while (enumerator.MoveNext()) { DatabaseObject blockData = (DatabaseObject)enumerator.Current; byte[] xBytes = blockData.GetBytes("x"); byte[] yBytes = blockData.GetBytes("y"); BlockID blockId = (BlockID)blockData.GetUInt("type"); for (int i = 0; i < xBytes.Length; i += 2) { int x = xBytes[i] << 8 | xBytes[i + 1]; int y = yBytes[i] << 8 | yBytes[i + 1]; if (blockData.Contains("layer")) { Layer layer = (Layer)blockData.GetInt("layer"); switch (blockId) { case BlockID.HazardSpike: case BlockID.DecorSciFi2013BlueSlope: case BlockID.DecorSciFi2013BlueStraight: case BlockID.DecorSciFi2013YellowSlope: case BlockID.DecorSciFi2013YellowStraight: case BlockID.DecorSciFi2013GreenSlope: case BlockID.DecorSciFi2013GreenStraight: case BlockID.OneWayCyan: case BlockID.OneWayPink: case BlockID.OneWayRed: case BlockID.OneWayYellow: { Rotation rotation = (Rotation)blockData.GetUInt("rotation"); RotatableBlock rotatableBlock = new RotatableBlock(blockId, x, y, rotation); SetBlock(rotatableBlock); } break; case BlockID.CoinDoor: case BlockID.BlueCoinDoor: case BlockID.CoinGate: case BlockID.BlueCoinGate: { uint goal = blockData.GetUInt("goal"); CoinBlock door = new CoinBlock(blockId, x, y, goal); SetBlock(door); } break; case BlockID.MusicDrum: case BlockID.MusicPiano: { uint musicId = blockData.GetUInt("id"); MusicBlock musicBlock = new MusicBlock(blockId, x, y, musicId); SetBlock(musicBlock); } break; case BlockID.Portal: case BlockID.InvisiblePortal: { Rotation rotation = (Rotation)blockData.GetUInt("rotation"); uint portalid = blockData.GetUInt("id"); uint portaltarget = blockData.GetUInt("target"); Portal portal = new Portal(blockId, x, y, rotation, portalid, portaltarget); SetBlock(portal); } break; case BlockID.SwitchPurple: case BlockID.PurpleSwitchDoor: case BlockID.PurpleSwitchGate: { uint goal = 0; if (blockData.Contains("goal")) { goal = blockData.GetUInt("goal"); } PurpleBlock purpleBlock = new PurpleBlock(blockId, x, y, goal); SetBlock(purpleBlock); } break; case BlockID.DeathDoor: case BlockID.DeathGate: { uint goal = blockData.GetUInt("goal"); DeathBlock deathBlock = new DeathBlock(blockId, x, y, goal); SetBlock(deathBlock); } break; case BlockID.WorldPortal: { string targetId = blockData.GetString("target"); WorldPortal worldPortal = new WorldPortal(blockId, x, y, targetId); SetBlock(worldPortal); } break; case BlockID.DecorSign: { string text = blockData.GetString("text"); TextBlock textBlock = new TextBlock(blockId, x, y, text); SetBlock(textBlock); } break; case BlockID.DecorLabel: { string text = blockData.GetString("text"); if (blockData.Contains("text_color")) { string hexColor = blockData.GetString("text_color"); LabelBlock labelBlock = new LabelBlock(blockId, x, y, text, hexColor); SetBlock(labelBlock); } else { LabelBlock labelBlock = new LabelBlock(blockId, x, y, text); SetBlock(labelBlock); } } break; default: Block block = new Block(blockId, layer, x, y); SetBlock(block); break; } } } } } IsLoaded = true; }