コード例 #1
0
ファイル: FluidColor.cs プロジェクト: AustinJGreen/Fluid
        /// <summary>
        /// Tests if this is equal to an object
        /// </summary>
        /// <param name="obj">The object</param>
        public override bool Equals(object obj)
        {
            if (obj is FluidColor)
            {
                FluidColor color = (FluidColor)obj;
                return(color.R == R && color.G == G && color.B == B);
            }

            return(false);
        }
コード例 #2
0
        /// <summary>
        /// Deserialize's the init message
        /// </summary>
        /// <param name="initMessage">The init message</param>
        private void DeserializeInit(Message initMessage)
        {
            Owner      = initMessage.GetString(0);
            Title      = initMessage.GetString(1);
            Plays      = initMessage.GetInt(2);
            Woots      = initMessage.GetInt(3);
            TotalWoots = initMessage.GetInt(4);
            m_WorldKey = DecryptKey(initMessage.GetString(5));

            Width           = initMessage.GetInt(12u);
            Height          = initMessage.GetInt(13u);
            WorldType       = GetWorldType(Width, Height);
            IsTutorialWorld = initMessage.GetBoolean(14);
            Gravity         = initMessage.GetDouble(15);
            AllowPotions    = initMessage.GetBoolean(16);
            BackgroundColor = new FluidColor(initMessage.GetUInt(17));
            Visible         = initMessage.GetBoolean(18);

            CreateEmptyWorld();
            Deserialize(initMessage);

            IsLoaded = true;
        }
コード例 #3
0
 /// <summary>
 /// Sets the world's background color
 /// </summary>
 /// <param name="color">The color</param>
 public void SetBackgroundColor(FluidColor color)
 {
     this.SendMessage("say", string.Format("/bgcolor {0}", color.ToHtml()));
 }
コード例 #4
0
ファイル: FluidColor.cs プロジェクト: AustinJGreen/Fluid
 /// <summary>
 /// Linearly interpolates fits the color with another color
 /// </summary>
 /// <param name="color">The color</param>
 /// <param name="amount">The amount; a rate or time between 0 and 1</param>
 public void Lerp(FluidColor color, double amount)
 {
     R = (byte)(R + (R - color.R) * amount);
     G = (byte)(G + (G - color.G) * amount);
     B = (byte)(B + (B - color.B) * amount);
 }
コード例 #5
0
        /// <summary>
        /// Deserialize's the world data
        /// </summary>
        /// <param name="worldObject">The world data as a database array</param>
        private void Deserialize(DatabaseObject worldObject)
        {
            Owner           = GetValue <string>(worldObject, "owner");
            Width           = GetValue <int>(worldObject, "width", 200);
            Height          = GetValue <int>(worldObject, "height", 200);
            Title           = GetValue <string>(worldObject, "name");
            Plays           = GetValue <int>(worldObject, "plays");
            WorldType       = (WorldType)GetValue <int>(worldObject, "type", 3);
            AllowPotions    = GetValue <bool>(worldObject, "allowpotions", true);
            Woots           = GetValue <int>(worldObject, "woots", 0);
            TotalWoots      = GetValue <int>(worldObject, "totalwoots", 0);
            Visible         = GetValue <bool>(worldObject, "visible", true);
            BackgroundColor = new FluidColor(GetValue <uint>(worldObject, "backgroundColor", 0));

            //Check is worlddata is present
            if (!worldObject.Contains("worlddata"))
            {
                return;
            }

            CreateEmptyWorld();

            DatabaseArray        databaseArray = (DatabaseArray)worldObject["worlddata"];
            IEnumerable <object> databaseEnum  = (IEnumerable <object>)databaseArray;

            using (IEnumerator <object> enumerator = databaseEnum.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    DatabaseObject blockData = (DatabaseObject)enumerator.Current;

                    byte[]  xBytes  = blockData.GetBytes("x");
                    byte[]  yBytes  = blockData.GetBytes("y");
                    BlockID blockId = (BlockID)blockData.GetUInt("type");

                    for (int i = 0; i < xBytes.Length; i += 2)
                    {
                        int x = xBytes[i] << 8 | xBytes[i + 1];
                        int y = yBytes[i] << 8 | yBytes[i + 1];
                        if (blockData.Contains("layer"))
                        {
                            Layer layer = (Layer)blockData.GetInt("layer");

                            switch (blockId)
                            {
                            case BlockID.HazardSpike:
                            case BlockID.DecorSciFi2013BlueSlope:
                            case BlockID.DecorSciFi2013BlueStraight:
                            case BlockID.DecorSciFi2013YellowSlope:
                            case BlockID.DecorSciFi2013YellowStraight:
                            case BlockID.DecorSciFi2013GreenSlope:
                            case BlockID.DecorSciFi2013GreenStraight:
                            case BlockID.OneWayCyan:
                            case BlockID.OneWayPink:
                            case BlockID.OneWayRed:
                            case BlockID.OneWayYellow:
                            {
                                Rotation rotation = (Rotation)blockData.GetUInt("rotation");

                                RotatableBlock rotatableBlock = new RotatableBlock(blockId, x, y, rotation);
                                SetBlock(rotatableBlock);
                            }
                            break;

                            case BlockID.CoinDoor:
                            case BlockID.BlueCoinDoor:
                            case BlockID.CoinGate:
                            case BlockID.BlueCoinGate:
                            {
                                uint goal = blockData.GetUInt("goal");

                                CoinBlock door = new CoinBlock(blockId, x, y, goal);
                                SetBlock(door);
                            }
                            break;

                            case BlockID.MusicDrum:
                            case BlockID.MusicPiano:
                            {
                                uint musicId = blockData.GetUInt("id");

                                MusicBlock musicBlock = new MusicBlock(blockId, x, y, musicId);
                                SetBlock(musicBlock);
                            }
                            break;

                            case BlockID.Portal:
                            case BlockID.InvisiblePortal:
                            {
                                Rotation rotation     = (Rotation)blockData.GetUInt("rotation");
                                uint     portalid     = blockData.GetUInt("id");
                                uint     portaltarget = blockData.GetUInt("target");

                                Portal portal = new Portal(blockId, x, y, rotation, portalid, portaltarget);
                                SetBlock(portal);
                            }
                            break;

                            case BlockID.SwitchPurple:
                            case BlockID.PurpleSwitchDoor:
                            case BlockID.PurpleSwitchGate:
                            {
                                uint goal = 0;
                                if (blockData.Contains("goal"))
                                {
                                    goal = blockData.GetUInt("goal");
                                }

                                PurpleBlock purpleBlock = new PurpleBlock(blockId, x, y, goal);
                                SetBlock(purpleBlock);
                            }
                            break;

                            case BlockID.DeathDoor:
                            case BlockID.DeathGate:
                            {
                                uint goal = blockData.GetUInt("goal");

                                DeathBlock deathBlock = new DeathBlock(blockId, x, y, goal);
                                SetBlock(deathBlock);
                            }
                            break;

                            case BlockID.WorldPortal:
                            {
                                string targetId = blockData.GetString("target");

                                WorldPortal worldPortal = new WorldPortal(blockId, x, y, targetId);
                                SetBlock(worldPortal);
                            }
                            break;

                            case BlockID.DecorSign:
                            {
                                string text = blockData.GetString("text");

                                TextBlock textBlock = new TextBlock(blockId, x, y, text);
                                SetBlock(textBlock);
                            }
                            break;

                            case BlockID.DecorLabel:
                            {
                                string text = blockData.GetString("text");
                                if (blockData.Contains("text_color"))
                                {
                                    string hexColor = blockData.GetString("text_color");

                                    LabelBlock labelBlock = new LabelBlock(blockId, x, y, text, hexColor);
                                    SetBlock(labelBlock);
                                }
                                else
                                {
                                    LabelBlock labelBlock = new LabelBlock(blockId, x, y, text);
                                    SetBlock(labelBlock);
                                }
                            }
                            break;

                            default:
                                Block block = new Block(blockId, layer, x, y);
                                SetBlock(block);
                                break;
                            }
                        }
                    }
                }
            }

            IsLoaded = true;
        }