Esempio n. 1
0
 private void ResetGameObjects()
 {
     Bird  = new BirdModel();
     Pipes = new List <PipeModel>();
 }
Esempio n. 2
0
 public GameManager()
 {
     Bird  = new BirdModel();
     Pipes = new ObservableCollection <PipeModel>();
     Pipes.CollectionChanged += (o, e) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Pipes)));
 }