Esempio n. 1
0
        public void Load(Stream stream)
        {
            Text    = FileName;
            CanSave = true;

            G1TFile.Read(new FileReader(stream));
            for (int i = 0; i < G1TFile.Textures.Count; i++)
            {
                Nodes.Add(G1TFile.Textures[i]);
            }
        }
Esempio n. 2
0
        public void Load(Stream stream)
        {
            Text    = FileName;
            CanSave = true;

            G1TFile.Read(new FileReader(stream));
            for (int i = 0; i < G1TFile.Textures.Count; i++)
            {
                Nodes.Add(G1TFile.Textures[i]);
            }

            PluginRuntime.G1TextureContainers.Add(this);
        }