public void Load(Stream stream) { Text = FileName; CanSave = true; G1TFile.Read(new FileReader(stream)); for (int i = 0; i < G1TFile.Textures.Count; i++) { Nodes.Add(G1TFile.Textures[i]); } }
public void Load(Stream stream) { Text = FileName; CanSave = true; G1TFile.Read(new FileReader(stream)); for (int i = 0; i < G1TFile.Textures.Count; i++) { Nodes.Add(G1TFile.Textures[i]); } PluginRuntime.G1TextureContainers.Add(this); }