Esempio n. 1
0
        // parse a collection of sprite sheets from a specified sprite sheet data file
        public static SpriteSheetCollection parseFrom(String fileName, ContentManager content)
        {
            if (fileName == null || !File.Exists(fileName))
            {
                return(null);
            }

            StreamReader          instream;
            SpriteSheet           spriteSheet;
            SpriteSheetCollection spriteSheets = new SpriteSheetCollection();

            // open the sprite sheet data file and parse until either:
            // an invalid sprite sheet is encountered
            // or the end of the file is encountered
            try {
                instream = File.OpenText(fileName);

                do
                {
                    // parse the sprite sheet and store it
                    spriteSheet = SpriteSheet.parseFrom(instream, content);
                    spriteSheets.addSpriteSheet(spriteSheet);
                } while(spriteSheet != null);

                instream.Close();
            }
            catch (Exception) { return(null); }

            return(spriteSheets);
        }