protected void PrintFbxSurfacePhong(FbxSurfacePhong obj, TextWriter writer) { _PrintFbxSurfacePhong(obj, writer); }
protected void AcceptSurfacePhong(FbxSurfacePhong obj, ISet <object> visitedObjects) { AcceptSurfaceLambert(obj, visitedObjects); Visit(obj); }
protected void _AcceptFbxSurfacePhong(FbxSurfacePhong obj, ISet <object> visitedObjects) { }
public virtual void Visit(FbxSurfacePhong obj) { }
protected void AcceptFbxSurfacePhong(FbxSurfacePhong obj, ISet <object> visitedObjects = null) { Visit(obj); _AcceptFbxSurfacePhong(obj, visitedObjects); }