public void ScaleZ(float z) { SetObject.SetScaleZ(transform, z); }
public void Identity() { SetObject.Identity(transform); }
public void ScaleX(float x) { SetObject.SetScaleX(transform, x); }
public void ScaleY(float y) { SetObject.SetScaleY(transform, y); }
public void PositionZ(float z) { SetObject.SetPositionZ(transform, z); }
public void Scale(float x, float y, float z) { SetObject.SetScale(transform, x, y, z); }
public void PositionX(float x) { SetObject.SetPositionX(transform, x); }
public void PositionY(float y) { SetObject.SetPositionY(transform, y); }
public void RotateZ(float z) { SetObject.SetRotateZ(transform, z); }
public void Position(float x, float y, float z) { SetObject.SetPosition(transform, x, y, z); }
public void RotateY(float y) { SetObject.SetRotateY(transform, y); }
public void RotateX(float x) { SetObject.SetRotateX(transform, x); }
public void Rotate(float x, float y, float z) { SetObject.SetRotate(transform, x, y, z); }
public void Show() { SetObject.Show(gameObject); }
public void Hide() { SetObject.Hide(gameObject); }