static public int PrintTo(IntPtr l) { try { FairyGUI.Image self = (FairyGUI.Image)checkSelf(l); UnityEngine.Mesh a1; checkType(l, 2, out a1); UnityEngine.Rect a2; checkValueType(l, 3, out a2); self.PrintTo(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }