Outfits collect together the light-, medium-, and dark-skinned versions of an appearance and associate them collectively with a hand group and a body region (head or body).
Esempio n. 1
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        public SimAvatar(SimAvatar old)
            : base(old.BaseSkeleton)
        {
            m_Handgroup = old.m_Handgroup;
            m_Body = old.m_Body;
            m_Head = old.m_Head;

            ReloadSkeleton();
            ReloadHead();
            ReloadBody();
            ReloadHandgroup();
        }