public FP_SelfReloadTrap_mod(ModContentPack content)
     : base(content)
 {
     FP_SelfReloadTrap_mod.Settings = GetSettings <FP_SelfReloadTrap_setting>();
     //ThingDef _mytrap = ThingDef.Named("Building_FPSRT");
     //_mytrap.costStuffCount = FP_SelfReloadTrap_setting.bulidingcost;
 }
 public FP_SelfReloadTrap_mod(ModContentPack content)
     : base(content)
 {
     FP_SelfReloadTrap_mod.Settings = GetSettings <FP_SelfReloadTrap_setting>();
 }