public FP_SelfReloadTrap_mod(ModContentPack content) : base(content) { FP_SelfReloadTrap_mod.Settings = GetSettings <FP_SelfReloadTrap_setting>(); //ThingDef _mytrap = ThingDef.Named("Building_FPSRT"); //_mytrap.costStuffCount = FP_SelfReloadTrap_setting.bulidingcost; }
public FP_SelfReloadTrap_mod(ModContentPack content) : base(content) { FP_SelfReloadTrap_mod.Settings = GetSettings <FP_SelfReloadTrap_setting>(); }