Esempio n. 1
0
 public static void AddSpriteToObject(GameObject targetObject, Texture2D sourceTexture, bool copyFromExisting = true, bool isFakePrefab = true)
 {
     SpriteBuilder.SpriteFromTexture(sourceTexture, targetObject, copyFromExisting);
     if (isFakePrefab)
     {
         FakePrefab.MarkAsFakePrefab(targetObject);
         targetObject.SetActive(false);
     }
 }
Esempio n. 2
0
        public static GameObject AddSpriteToObject(Texture2D texture, string objectName, GameObject obj = null, bool copyFromExisting = true, bool isFakePrefab = true)
        {
            GameObject gameObject = SpriteBuilder.SpriteFromTexture(texture, obj, copyFromExisting);

            if (isFakePrefab)
            {
                FakePrefab.MarkAsFakePrefab(gameObject);
                obj.SetActive(false);
            }
            gameObject.name = objectName;
            return(gameObject);
        }
 public static void AddSpriteToObject(GameObject targetObject, Texture2D sourceTexture)
 {
     SpriteBuilder.SpriteFromTexture(sourceTexture, targetObject);
 }