Esempio n. 1
0
 public static void AddSpriteToObject(GameObject targetObject, string resourcePath, bool copyFromExisting = true, bool isFakePrefab = true)
 {
     SpriteBuilder.SpriteFromResource(resourcePath, targetObject, copyFromExisting);
     if (isFakePrefab)
     {
         FakePrefab.MarkAsFakePrefab(targetObject);
         targetObject.SetActive(false);
     }
 }
Esempio n. 2
0
        public static GameObject AddSpriteToObject(string name, string resourcePath, GameObject obj = null, bool copyFromExisting = true, bool isFakePrefab = true)
        {
            GameObject gameObject = SpriteBuilder.SpriteFromResource(resourcePath, obj, copyFromExisting);

            if (isFakePrefab)
            {
                FakePrefab.MarkAsFakePrefab(gameObject);
                obj.SetActive(false);
            }
            gameObject.name = name;
            return(gameObject);
        }