Esempio n. 1
0
        /// <summary>
        ///     Fired when the game is updated.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void OnUpdate(EventArgs args)
        {
            if (GameObjects.Player.IsDead)
            {
                return;
            }

            /// <summary>
            ///     Initializes the Killsteal events.
            /// </summary>
            Logics.Killsteal(args);

            /// <summary>
            ///     Initializes the orbwalkingmodes.
            /// </summary>
            switch (Variables.Orbwalker.ActiveMode)
            {
            case OrbwalkingMode.Combo:
                Logics.Combo(args);
                break;
            }
        }
Esempio n. 2
0
        /// <summary>
        ///     Called on do-cast.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="args">The args.</param>
        public static void OnDoCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsMe &&
                AutoAttack.IsAutoAttack(args.SData.Name))
            {
                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
                {
                    Logics.Weaving(sender, args);
                }

                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))
                {
                    Logics.Clear(sender, args);
                }

                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
                {
                    Logics.Clear(sender, args);
                    Logics.JungleClear(sender, args);
                    Logics.BuildingClear(sender, args);
                }
            }
        }