IEnumerator SendItem(string itemName, int quantiy) { string itemId = itemName; SetAccessToken(true); Enjin.SendCryptoItemRequest(_playerWalletAddress, itemName, _developerWalletAddress, quantiy, (requestData) => { print("Item Sended::" + itemName); }, true); SetAccessToken(); yield return(null); }
IEnumerator SendItem(string itemName, int quantiy) { string itemId = itemName; Enjin.SendCryptoItemRequest(PLAYER_IDENTITY_ID, itemName, DEVELOPER_IDENTITY_ID, quantiy, (requestData) => { print("Item Sended::" + itemName); }, true); yield return(null); }