IEnumerator MeltItem(string itemName, int quantity) { string itemId = itemName; Enjin.MeltTokens(PLAYER_IDENTITY_ID, itemId, quantity, (requestData) => { print("Item Melted::" + itemName); }, true); yield return(null); }
IEnumerator MeltItem(string itemName, int quantity) { string itemId = itemName; SetAccessToken(true); Enjin.MeltTokens(_playerWalletAddress, itemId, quantity, (requestData) => { print("Item Melted::" + itemName); }, true); SetAccessToken(); yield return(null); }