public Player(int gold, int level, int experiencePoints, int strength, int intelligence, int vitality, int defense, int maximumHitPoints, int currentHitPoints) { Gold = gold; Level = level; ExperiencePoints = experiencePoints; Strength = strength; Intelligence = intelligence; Vitality = vitality; Defense = defense; Inventory = new List <InventoryItem>(); Quests = new List <PlayerQuest>(); CurrentHitPoints = currentHitPoints; MaximumHitPoints = maximumHitPoints; Inventory.Add(new InventoryItem(World.ItemByDB(World.ITEM_ID_RUSTY_SWORD), 1)); Inventory.Add(new InventoryItem(World.ItemByDB(World.ITEM_ID_COTTON_HELM), 1)); Inventory.Add(new InventoryItem(World.ItemByDB(World.ITEM_ID_COTTON_SHIRT), 1)); Inventory.Add(new InventoryItem(World.ItemByDB(World.ITEM_ID_COTTON_PANTS), 1)); Inventory.Add(new InventoryItem(World.ItemByDB(World.ITEM_ID_COTTON_GLOVES), 1)); Inventory.Add(new InventoryItem(World.ItemByDB(World.ITEM_ID_CHAIN_MAIL), 1)); }