public string OnDeath() { string deathMessage = ""; int goldLost = 0; int experienceLost = 0; CurrentPlayer.OnDeath(ref goldLost, ref experienceLost); deathMessage += "You lose " + goldLost + " gold!!!\n"; deathMessage += "You lose " + experienceLost + " experience points!!!\n"; deathMessage += "You have been brought back to " + World.FindLocationByID(1).Name; CurrentPlayer.DisableGreed(); CurrentPlayer.ResetEmpowerment(); CurrentEnemy.CurrentHealth = CurrentEnemy.MaximumHealth; CurrentEnemy.CurrentMana = CurrentEnemy.MaximumMana; return(deathMessage); }