public void Shutdown() { // Release the text object. if (Text != null) { Text.Shutdown(); Text = null; } // Release the font shader object. if (FontShader != null) { FontShader.Shuddown(); FontShader = null; } // Release the CPU object if (CPU != null) { CPU.Shutdown(); CPU = null; } // Release the FPS object FPS = null; // Release the position object. Position = null; // Release the Timer object Timer = null; // Release the light shader object. if (ColorShader != null) { ColorShader.Shuddown(); ColorShader = null; } // Release the terrain object. if (Terrain != null) { Terrain.Shutdown(); Terrain = null; } // Release the camera object. if (Camera != null) { Camera = null; } // Release the Direct3D object. if (D3D != null) { D3D.Shutdown(); D3D = null; } // Release the input object. if (Input != null) { Input.Shutdown(); Input = null; } }
public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { if (Input == null) { Input = new InputClass(); if (!Input.Initialize(configuration, windowHandle)) { MessageBox.Show("Could not initialize input object", "Error", MessageBoxButtons.OK); return false; } } // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK); return false; } // Create the camera object Camera = new Camera(); // Initialize a base view matrix the camera for 2D user interface rendering. Camera.SetPosition(0, 0, -1); Camera.Render(); var baseViewMatrix = Camera.ViewMatrix; // Set the initial position of the camera. var cameraX = 50f; var cameraY = 18f; var cameraZ = -7f; Camera.SetPosition(cameraX, cameraY, cameraZ); // Create the terrain object. Terrain = new HeightMapTerrain(); // Initialize the terrain object. if (!(Terrain as HeightMapTerrain).Initialize(D3D.Device, "heightMap01.bmp")) { MessageBox.Show("Could not initialize the terrain object", "Error", MessageBoxButtons.OK); return false; } // Create the light shader object. ColorShader = new ColorShader(); // Initialize the light shader object. if (!ColorShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize the light shader", "Error", MessageBoxButtons.OK); return false; } // Create and initialize Timer. Timer = new Timer(); if (!Timer.Initialize()) { MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK); return false; } // Create the position object. Position = new Position(); // Set the initial position of the viewer to the same as the initial camera position. Position.SetPosition(new Vector3(cameraX, cameraY, cameraZ)); // Create and initialize the FPS object. FPS = new FPS(); FPS.Initialize(); // Create and initialize the CPU. CPU = new CPU(); CPU.Initialize(); // Create the font shader object. FontShader = new FontShader(); // Initialize the font shader object. if (!FontShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize font shader object", "Error", MessageBoxButtons.OK); return false; } // Create the text object. Text = new Text(); if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix)) { MessageBox.Show("Could not initialize the text object", "Error", MessageBoxButtons.OK); return false; } if (!Text.SetVideoCard(D3D.VideoCardDescription, D3D.VideoCardMemory, D3D.DeviceContext)) { MessageBox.Show("Could not set video card into the text object", "Error", MessageBoxButtons.OK); return false; } return true; }
public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { if (Input == null) { Input = new InputClass(); if (!Input.Initialize(configuration, windowHandle)) { MessageBox.Show("Could not initialize input object", "Error", MessageBoxButtons.OK); return(false); } } // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK); return(false); } // Create the camera object Camera = new Camera(); // Initialize a base view matrix the camera for 2D user interface rendering. Camera.SetPosition(0, 0, -1); Camera.Render(); var baseViewMatrix = Camera.ViewMatrix; // Set the initial position of the camera. var cameraX = 50f; var cameraY = 18f; var cameraZ = -7f; Camera.SetPosition(cameraX, cameraY, cameraZ); // Create the terrain object. Terrain = new HeightMapTerrain(); // Initialize the terrain object. if (!(Terrain as HeightMapTerrain).Initialize(D3D.Device, "heightMap01.bmp", "dirt02.dds")) { MessageBox.Show("Could not initialize the terrain object", "Error", MessageBoxButtons.OK); return(false); } // Create and initialize Timer. Timer = new Timer(); if (!Timer.Initialize()) { MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK); return(false); } // Create the position object. Position = new Position(); // Set the initial position of the viewer to the same as the initial camera position. Position.SetPosition(new Vector3(cameraX, cameraY, cameraZ)); // Create and initialize the FPS object. FPS = new FPS(); FPS.Initialize(); // Create and initialize the CPU. CPU = new CPU(); CPU.Initialize(); // Create the font shader object. FontShader = new FontShader(); // Initialize the font shader object. if (!FontShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize font shader object", "Error", MessageBoxButtons.OK); return(false); } // Create the text object. Text = new Text(); if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix)) { MessageBox.Show("Could not initialize the text object", "Error", MessageBoxButtons.OK); return(false); } // Set the video card information in the text object. if (!Text.SetVideoCard(D3D.VideoCardDescription, D3D.VideoCardMemory, D3D.DeviceContext)) { MessageBox.Show("Could not set video card into the text object", "Error", MessageBoxButtons.OK); return(false); } // Create the height map terrain shader object. HeightMapTerrainShader = new HeightMapTerrainShader(); // Initialize the height map terrain shader object. if (!HeightMapTerrainShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize the height map terrain shader", "Error", MessageBoxButtons.OK); return(false); } // Create the light object. Light = new Light(); // Initialize the light object Light.SetAmbientColor(0.5f, 0.5f, 0.5f, 1f); Light.SetDiffuseColor(1f, 1f, 1f, 1f); Light.SetDirection(0f, 0f, 0.75f); // Create the frustum object. Frustum = new Frustum(); // Create the quad tree object. QuadTree = new QuadTree(); // Initialize the quad tree object. if (!QuadTree.Initialize(D3D.Device, Terrain)) { MessageBox.Show("Could not initialize the quad tree object", "Error", MessageBoxButtons.OK); return(false); } return(true); }