Example #1
0
        public void Shutdown()
        {
            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the font shader object.
            if (FontShader != null)
            {
                FontShader.Shuddown();
                FontShader = null;
            }

            // Release the CPU object
            if (CPU != null)
            {
                CPU.Shutdown();
                CPU = null;
            }

            // Release the FPS object
            FPS = null;

            // Release the position object.
            Position = null;

            // Release the Timer object
            Timer = null;

            // Release the light shader object.
            if (ColorShader != null)
            {
                ColorShader.Shuddown();
                ColorShader = null;
            }

            // Release the terrain object.
            if (Terrain != null)
            {
                Terrain.Shutdown();
                Terrain = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }

            // Release the input object.
            if (Input != null)
            {
                Input.Shutdown();
                Input = null;
            }
        }
Example #2
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            if (Input == null)
            {
                Input = new InputClass();
                if (!Input.Initialize(configuration, windowHandle))
                {
                    MessageBox.Show("Could not initialize input object", "Error", MessageBoxButtons.OK);
                    return false;
                }
            }

            // Create the Direct3D object.
            D3D = new DX11();
            // Initialize the Direct3D object.
            if (!D3D.Initialize(configuration, windowHandle))
            {
                MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the camera object
            Camera = new Camera();

            // Initialize a base view matrix the camera for 2D user interface rendering.
            Camera.SetPosition(0, 0, -1);
            Camera.Render();
            var baseViewMatrix = Camera.ViewMatrix;

            // Set the initial position of the camera.
            var cameraX = 50f;
            var cameraY = 18f;
            var cameraZ = -7f;

            Camera.SetPosition(cameraX, cameraY, cameraZ);

            // Create the terrain object.
            Terrain = new HeightMapTerrain();

            // Initialize the terrain object.
            if (!(Terrain as HeightMapTerrain).Initialize(D3D.Device, "heightMap01.bmp"))
            {
                MessageBox.Show("Could not initialize the terrain object", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the light shader object.
            ColorShader = new ColorShader();

            // Initialize the light shader object.
            if (!ColorShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize the light shader", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create and initialize Timer.
            Timer = new Timer();
            if (!Timer.Initialize())
            {
                MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the position object.
            Position = new Position();

            // Set the initial position of the viewer to the same as the initial camera position.
            Position.SetPosition(new Vector3(cameraX, cameraY, cameraZ));

            // Create and initialize the FPS object.
            FPS = new FPS();
            FPS.Initialize();

            // Create and initialize the CPU.
            CPU = new CPU();
            CPU.Initialize();

            // Create the font shader object.
            FontShader = new FontShader();

            // Initialize the font shader object.
            if (!FontShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize font shader object", "Error", MessageBoxButtons.OK);
                return false;
            }

            // Create the text object.
            Text = new Text();
            if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix))
            {
                MessageBox.Show("Could not initialize the text object", "Error", MessageBoxButtons.OK);
                return false;
            }

            if (!Text.SetVideoCard(D3D.VideoCardDescription, D3D.VideoCardMemory, D3D.DeviceContext))
            {
                MessageBox.Show("Could not set video card into the text object", "Error", MessageBoxButtons.OK);
                return false;
            }

            return true;
        }
Example #3
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            if (Input == null)
            {
                Input = new InputClass();
                if (!Input.Initialize(configuration, windowHandle))
                {
                    MessageBox.Show("Could not initialize input object", "Error", MessageBoxButtons.OK);
                    return(false);
                }
            }

            // Create the Direct3D object.
            D3D = new DX11();
            // Initialize the Direct3D object.
            if (!D3D.Initialize(configuration, windowHandle))
            {
                MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the camera object
            Camera = new Camera();

            // Initialize a base view matrix the camera for 2D user interface rendering.
            Camera.SetPosition(0, 0, -1);
            Camera.Render();
            var baseViewMatrix = Camera.ViewMatrix;

            // Set the initial position of the camera.
            var cameraX = 50f;
            var cameraY = 18f;
            var cameraZ = -7f;

            Camera.SetPosition(cameraX, cameraY, cameraZ);

            // Create the terrain object.
            Terrain = new HeightMapTerrain();

            // Initialize the terrain object.
            if (!(Terrain as HeightMapTerrain).Initialize(D3D.Device, "heightMap01.bmp", "dirt02.dds"))
            {
                MessageBox.Show("Could not initialize the terrain object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create and initialize Timer.
            Timer = new Timer();
            if (!Timer.Initialize())
            {
                MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the position object.
            Position = new Position();

            // Set the initial position of the viewer to the same as the initial camera position.
            Position.SetPosition(new Vector3(cameraX, cameraY, cameraZ));

            // Create and initialize the FPS object.
            FPS = new FPS();
            FPS.Initialize();

            // Create and initialize the CPU.
            CPU = new CPU();
            CPU.Initialize();

            // Create the font shader object.
            FontShader = new FontShader();

            // Initialize the font shader object.
            if (!FontShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize font shader object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the text object.
            Text = new Text();
            if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix))
            {
                MessageBox.Show("Could not initialize the text object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Set the video card information in the text object.
            if (!Text.SetVideoCard(D3D.VideoCardDescription, D3D.VideoCardMemory, D3D.DeviceContext))
            {
                MessageBox.Show("Could not set video card into the text object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the height map terrain shader object.
            HeightMapTerrainShader = new HeightMapTerrainShader();

            // Initialize the height map terrain shader object.
            if (!HeightMapTerrainShader.Initialize(D3D.Device, windowHandle))
            {
                MessageBox.Show("Could not initialize the height map terrain shader", "Error", MessageBoxButtons.OK);
                return(false);
            }

            // Create the light object.
            Light = new Light();

            // Initialize the light object
            Light.SetAmbientColor(0.5f, 0.5f, 0.5f, 1f);
            Light.SetDiffuseColor(1f, 1f, 1f, 1f);
            Light.SetDirection(0f, 0f, 0.75f);

            // Create the frustum object.
            Frustum = new Frustum();

            // Create the quad tree object.
            QuadTree = new QuadTree();

            // Initialize the quad tree object.
            if (!QuadTree.Initialize(D3D.Device, Terrain))
            {
                MessageBox.Show("Could not initialize the quad tree object", "Error", MessageBoxButtons.OK);
                return(false);
            }

            return(true);
        }