Esempio n. 1
0
 public int SphereCastAll(PxVec3 origin, float radius, PxVec3 direction, float maxDistance,
                          int layerMask)
 {
     return(PhysXDll.SphereCastAll(this.scenePtr, origin, direction, radius, maxDistance, layerMask, this.RaycastHits));
 }