IsConnected() public method

Determine if the specified connection is enabled.
public IsConnected ( int layer, int fromNeuron, int toNeuron ) : bool
layer int The layer to check.
fromNeuron int The source neuron.
toNeuron int THe target neuron.
return bool
        /// <summary>
        /// Randomize a synapse, only randomize those connections that are actually connected.
        /// </summary>
        /// <param name="network">The network the synapse belongs to.</param>
        /// <param name="synapse">The synapse to randomize.</param>
        public override void Randomize(BasicNetwork network, ISynapse synapse)
        {
            if (synapse.WeightMatrix != null)
            {
                bool limited = network.Structure.IsConnectionLimited;
                double[][] d = synapse.WeightMatrix.Data;
                for (int fromNeuron = 0; fromNeuron < synapse.WeightMatrix.Rows; fromNeuron++)
                {
                    for (int toNeuron = 0; toNeuron < synapse.WeightMatrix.Cols; toNeuron++)
                    {
                        if (!limited || network.IsConnected(synapse, fromNeuron, toNeuron))
                            d[fromNeuron][toNeuron] = CalculateValue(synapse.WeightMatrix.Rows);
                    }
                }

            }
        }