public IsConnected ( int layer, int fromNeuron, int toNeuron ) : bool | ||
layer | int | The layer to check. |
fromNeuron | int | The source neuron. |
toNeuron | int | THe target neuron. |
return | bool |
/// <summary> /// Randomize a synapse, only randomize those connections that are actually connected. /// </summary> /// <param name="network">The network the synapse belongs to.</param> /// <param name="synapse">The synapse to randomize.</param> public override void Randomize(BasicNetwork network, ISynapse synapse) { if (synapse.WeightMatrix != null) { bool limited = network.Structure.IsConnectionLimited; double[][] d = synapse.WeightMatrix.Data; for (int fromNeuron = 0; fromNeuron < synapse.WeightMatrix.Rows; fromNeuron++) { for (int toNeuron = 0; toNeuron < synapse.WeightMatrix.Cols; toNeuron++) { if (!limited || network.IsConnected(synapse, fromNeuron, toNeuron)) d[fromNeuron][toNeuron] = CalculateValue(synapse.WeightMatrix.Rows); } } } }