public static void OnGenXCodeProjectAppstore() { PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, "com.ligames.jdhcr"); PlayerSettings.iOS.appleEnableAutomaticSigning = false; EditorBuild.BuildAssetBundle.CopyDir("AssetBundles", "Assets/StreamingAssets/AssetBundles"); string[] levels = { "Assets/Develop/FirstScene.unity" }; BuildPipeline.BuildPlayer(levels, RuntimeMaker.GetXCodeProjectPath() + "/proj_ios", BuildTarget.iOS, BuildOptions.ShowBuiltPlayer); }
public static void BuildAllProcedureHalf() { _BuildAssetBundle(); #if UNITY_ANDROID BuildApkMonoHelper(); #endif PatchMaker._BuildFileVersionList(); PatchMaker._BuildFSFirmHalf(); RuntimeMaker.BuildApkMono(); }
public static void BuildAllProcedureFull() { _BuildAssetBundle(); //#if UNITY_ANDROID //BuildApkMonoHelper(); //#endif PatchMaker._BuildFileVersionList(); PatchMaker._BuildFSFirmFull(); RuntimeMaker.BuildApkIL2CPP(); //RuntimeMaker.BuildApkMono(); }
//打包C#代码 的热更文件 public static void BuildApkMonoHelper() { RuntimeMaker.BuildApkMonoHelper(); Debug.Log("finish build mono helper!"); }