public static void OnGenXCodeProjectAppstore()
 {
     PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, "com.ligames.jdhcr");
     PlayerSettings.iOS.appleEnableAutomaticSigning = false;
     EditorBuild.BuildAssetBundle.CopyDir("AssetBundles", "Assets/StreamingAssets/AssetBundles");
     string[] levels = { "Assets/Develop/FirstScene.unity" };
     BuildPipeline.BuildPlayer(levels, RuntimeMaker.GetXCodeProjectPath() + "/proj_ios", BuildTarget.iOS, BuildOptions.ShowBuiltPlayer);
 }
        public static void BuildAllProcedureHalf()
        {
            _BuildAssetBundle();
#if UNITY_ANDROID
            BuildApkMonoHelper();
#endif
            PatchMaker._BuildFileVersionList();
            PatchMaker._BuildFSFirmHalf();
            RuntimeMaker.BuildApkMono();
        }
 public static void BuildAllProcedureFull()
 {
     _BuildAssetBundle();
     //#if UNITY_ANDROID
     //BuildApkMonoHelper();
     //#endif
     PatchMaker._BuildFileVersionList();
     PatchMaker._BuildFSFirmFull();
     RuntimeMaker.BuildApkIL2CPP();
     //RuntimeMaker.BuildApkMono();
 }
 //打包C#代码 的热更文件
 public static void BuildApkMonoHelper()
 {
     RuntimeMaker.BuildApkMonoHelper();
     Debug.Log("finish build mono helper!");
 }