Esempio n. 1
0
 public void Init(IntVect2D v, bool _isAttachable, ETileCreater _tileCreater)
 {
     vect = v;
     tileCreater = _tileCreater;
     isAttachable = _isAttachable;
     if (isAttachable == true)
     {
         var sprite = GetComponent<Image>();
         sprite.sprite = Resources.Load<Sprite>("EditScene/mass_attack_sprite");
     }
 }
Esempio n. 2
0
 public void Init(IntVect2D v, bool _isAttachable, ETileCreater _tileCreater)
 {
     vect         = v;
     tileCreater  = _tileCreater;
     isAttachable = _isAttachable;
     if (isAttachable == true)
     {
         var sprite = GetComponent <Image>();
         sprite.sprite = Resources.Load <Sprite>("EditScene/mass_attack_sprite");
     }
 }